Opposing the WEC is a rag-tag collective of freedom fighters known as “The Resistance”, a collective formed from the social underclasses whose chief failing in life was to being born without a silver spoon in their mouths. ![]() As a prime example of everything rotten in this dystopian world, he seeks to crush all those that oppose both him, and the WEC as a whole. In charge of the WEC is chairman Nathaniel Draygan, the game’s principle antagonist, and a politician possessed of such ruthlessness and cunning that he would make Machiavelli look like a benevolent saint by comparison. The once-admirable goals of this political and economic behemoth have long been forgotten by the greedy politicians and wealthy conglomerates which rule it, and there exists an ever expanding gulf between the rich and the poor, many of whom now struggle to survive in a society that has forgotten them. Look beneath the surface, however, and things are far less congenial than they first appear. A unification of the globe’s population and resources under a single, controlling entity, the future seems bright for the world’s citizens. ![]() Set some time in the 22nd century, society has been brought to the brink of collapse by endless corruption, economic failure and political strife.įrom the ashes of a succession of failed governments and broken nations rises the World Economic Consortium, commonly referred to as the WEC. Almost every box, barrel, or power generator can be blown to smithereens with a few well-placed shots, and it was even possible to knock certain items off tables and other surfaces it’s not a true physics system by any means, but it seemed incredibly cool at the time.Īs with so many of Origin’s games, the storyline and supporting fiction would be as important to creating an engaging experience as fancy graphics and explosions. While these versions do include a scrolling playfield, the lower screen resolution result in blurry, heavily aliased images that can’t hold a candle to the relative majesty of the PC version.Ĭomplimenting the state-of-the-art visuals was a level of interactivity and destruction in it’s level environments that was unprecedented at the time. In an interview with Retro Gamer Magazine (116), Zurovec himself concedes that the team had to remove scrolling from the game because no PC was capable of delivering a smooth enough framerate at such a high resolution.Īny doubts regarding this trade-off quickly evaporate when you compare the relative ugliness of the PS1 and Saturn ports. Unfortunately, this decision came with one major drawback. The fidelity offered by this many pixels meant that game’s visuals could be rendered in very high detail, creating a sense of realism unlike anything else at the time. ↑ File:Crusader sat us manual.One of the most advanced aspects of the game was the decision to target a screen resolution of resolution of 640×480 with 256 colours.↑ Computer & Video Games, "April 1997" (UK ), page 48.↑ Press release: : Electronic Arts' ORIGIN Systems ships Crusader: No Remorse for PlayStation and Sega Saturn.Media Relations: David Swofford, Teresa Potts.Documentation Design: Catherine Cantieri, Cindy Cannon.Documentation: Chris McCubbin, David Ladyman.QA Testers: Eric Anderson, Sam Arnold, Todd Bailey, Kip Coddington, Kenny Hott, Chris Launius, Monte Mathis, Artie Rogers, Anthony Salter, Brandon Salinas, Tony Salvaggio, Brent Schrantz, Carlus Wesley.QA Assistant Project Leaders: Tom Godsey, Andy Bruncke. ![]() QA Project Leader: Dustin Cryer, Allen Jackson.Audio Post-Production: Randy Buck, Jason Cobb, Stan Neuvo.Original Music: Straylight Productions, Todd Parson.Original Design: Bruce Adams, Phil Wattenberger, Eric Willmar, Mark Vittek, Melanie Yenawine.Original Artwork: Amy Adams, Karl Dolgener, Beverly Garland, Darrin LeBlanc, Terry Manderfeld, Dicko Mather, Alan Perez, Matt Sheffield, Johari Templin.Original Programming: Tony Zurovec, Jason Ely.New Artwork: Joe Rabbitt, Matt Scibilia, Trey Hermann, Alian Zelsman.
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